Use Human hair with an Aasimar. If you're using the CMI mod, you could always just enchant one of the other items to grant a +4 Intelligence bonus or better, thus freeing up the armor slot for other items such as Ghost Leather] Belt: Greater Infernal Cord [Capital after upg. To add tags, simply start typing the tag you're after. +56 GOT Bonus Pack. It uses a mix of new items from the Subject 2923 DLC, as well as old, but I’ll show you how to use it at any level effectively, working your way up to its final form. I n this Cyberpunk 2077 Build Guide I’ll be showing you my Street Samurai Build that is a melee Build that uses speed and Katanas to shred enemies into pieces all over the battlefield. Resolve Kingdom Events in one day. As of Patch 1.03 1 Level 0/Orisons: 2 Level 1: 3 Level 2: 4 Level 3: 5 Level 4: 6 Level 5: 7 Level 6: 8 Level 7: 9 Level 8: 10 Level 9: Remove requirement for baron to spend 14 days to level up advisors.Modify Event DC for better rewards.Manage Kingdom outside of claimed regions. +1 AC (deflection), +1 saves (resistance). Rotate the in-game and global map camera. This is an updated version of the eldrich arcana mod.made by Elmindra now being updated by joostjasper. The Bronze Age: Maryannu is a Crusader Kings 3 total conversion mod that moves the action further into the past while introducing its own map that includes the Near East and Aegean "in extreme detail".Starting in either 2115 or 1590 BCE and playing as the Mycenaeans, Sumerians, Hittites, and more, you still take control of a single ruler but find yourself facing the challenges of a different age. DR increases to 10 on 15th level, Half damage from evil spells, no damage on successful save for half damage from evil spells, The most effective damage persists for 1d4 rounds dealing 4d6 damage per round. 1d6 damage per level (max 10d6) + daze to chaotic outsiders, -4 to attack, saves, skill and ability rolls, 1d6 divine damage per level (max 10d6) for undead, 1d6 divine damage per 2 levels (max 5d6) for constructs, 1 temporary HP per level. Armor is already worse in every way possible and this one sacrifices everything to wear it. +4 saves on negative emotions and confusion (morale). Modding can be a very complicated process, especially for games like Kingmaker that aren't as widespread.Modding something like Skyrim or Terraria is easy because the developers are supporting the mods themselves and enabling the modding community easy access to the game. The powerful open-source mod manager from Nexus Mods. Its pretty dope but my followers I've tried (Erandur, Sven, and a follower named Among-The-Hist from a non-Enai mod iirc) all love to run up and do melee, even when I've … 1d8 damage per 2 levels (max 5d8) to chaotic; +1 attack, +1 saves on fear (morale), +1d8 temporary HP +1 per level (max 1d8+10), +2 saves on fear and death (morale), may end to heal 1d8 +1 per level (max 1d8+10), +2 saves on fear, on failed fear save reroll with +4 save and end spell, Remove armor speed penalty, reduce armor check penalty by 1 +1 per 5 levels (max +5), +1/2 per level bonus to Perception (insight) (max +10), Dispels ability damaging spells, cures 1d4 temporary ability damage, removes fatigue, -2 attack, -2 saves, -2 AC for enemies failed Will save until they hit caster with an attack, 1d4 STR damage and blinded (Fort negates) or, Enhancement bonus to armor or shield +1 per 4 levels (max +5), +1 attack, damage, saves, skills (luck) for allies, -1 on same rolls for enemies, Immunity from chosen elemental damage - up to 12 damage per level (max 120 damage), Monitor lizard or 1d3 wolves or 1d4+1 dogs, Evil outsider bane on weapon. to final city, SW building by … Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Log in to view your list of favourite games. Cure 1d4 INT, WIS, CHA damage, Slay 1d4 HD of undead per level (max 20d4, 9 HD and higher are unaffected), Immunity to diseases and fear. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. 2382 portraits for Pathfinder: Kingmaker (1177 HQ, 767 MQ, 438 LQ). This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. This mod will add 70 more custom portraits for you to play with. Half damage fire, half damage unholy. I enjoy the game a lot. 1d6 damage per level (max 15d6) per ray. In this Remnant From the Ashes Build Guide, I’m going to be showing you my Explosive Warlord Build, which is a Ranged Build that focuses on Lifesteal and tons of explosive damage to stay alive. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Make your own hero and companions for the story that you want to roleplay. Pathfinder: Kingmaker on the other hand does not have official modding support at this time, so … The mod adds commands to get gold, experience, completing quests, to modify character's and kingdom's stats, to kill enemies. Last updated on December 15th, 2020. 1d6+6 bludgeoning damage per round, Hits with main hand weapon forces undead to make Will save or die, 1d6 damage per level (max 15d6) (half fire damage, half divine damage), +2 save from paralysis, poison, sleep, stun (racial); +4 natural armor (enhancement); +2 CON (enhancement) and. 200+ cheats, tweaks, tools, alternative game rules and improvements - ranging from camera tools over quality of life improvements to adding feats, items and spawning units. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. Some features may not work on 1.1.6. 12d6 +1 damage per level (3d6 +1 per level on save), 1d3 dire wolves or 1d4+1 monitor lizards or redcap (for evil) or bralani azata (for good and neutral), Entangled and paralyzed (Ref negates). This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder.NOTE: this mod was developed against the 1.2 beta. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. May stun one enemy. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It isn't a stealth build, I'm doing crossbows only, heavy armor, and restoration too. Pathfinder: Kingmaker – Harrim Build This Harrim is better than the useless midget that could neither channel nor tank. 1 ray at 11th, 2 at 15th, 3 at 19th level. Exhausted/fatigued (Fort), Remove enchantments, transmutations and curses, Heal/Harm 5d8 +1 damage per level (max +25). https://pathfinderkingmaker.gamepedia.com/Cleric_spells?oldid=23732, +1 attack or +1 save or +1 skill (competence), one use, +1 attack, +1 damage (luck) per 3 levels (max +3), +2 AC (deflection), +2 saves (resistance), +4 saves on diseases, nausea, sickened (morale), +2 AC (deflection), +1 AC per 6 levels (max total +5). Mod changes game and party speed in different modes. This mod adds Antipaladin, Arcanist, Hunter, Occultist, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Psychic, Spiritualist, Hinterlander, Dawnflower Anchorite, and Holy Vindicator classes, and lots of new feats, spells and other class abilities. Mod allows to change class or specialization of your heroes in the Pathfinder Kingmaker. +2 AC (deflection), +2 saves (resistance) against attacks from evil. May bring dead to life, +1 attack, +1 saves from fear (sacred), +1 temporary HP per level (max +20), Paralyzed. remade the WHY Mod Room2scps area (714, 427, 1025, and 860) updated the darkness (game's screen gamma) Elevator music, MTF Helmets, Blast gate / Heavy... 明镜 … Size+1. Separate new tags with spaces. This is a simple mod that allows a user to edit their save games. UI options for toggling HP text, pets portrait, combat information, HUD... etc. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Unlocks hair options of difference races. Necromancy offers a healthy mix of damage and control. The long-awaited Mount and Blade II: Bannerlord is finally released in Steam Early Access, letting players take to the battlefields of Calradia once again.. A prequel set 200 years prior to the events of Warband, Mount and Blade II: Bannerlord looks to expand on both combat and world, while already catching the attention of modders. +4 STR, +4 CON, -2 DEX (size), +2 natural armor (enhancement). This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. stunned, Raise dead. Immunity to energy drain and negative energy, +1 attack, +1 damage, +1 STR checks and STR-based skill checks (luck) per 3 levels (max +6), Immunity to chosen elemental damage - up to 12 damage per level (max 120 damage), Cure temporary ability damage, restore drained points from one ability, remove fatigue or exhaustion, 1d6 +1 damage per level (max +15) to enemy on his successful attack, Blinded for 1 round. If you enjoy melee combat and you’ve been looking for away to play a melee Build effectively then you’ll want to check this Build out. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Hereos VII Mod by M.B ----- This is my personal Content and Balance Mod for the game Might and Magic Heroes VII. Remove emotional effects. Mod reduces size of save files and slightly reduces memory usage in game. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. 1d6 +1 damage per level (max +15) to good enemy on his successful attack. Mod to remove backpacks, hats, helmets, cloaks and change class outfits. Allies get +2 attack, +2 damage, +2 saves (morale) after that, 1d3 bralani azatas or axiomite (for good and neutral) or, HD <= caster level - 1: staggered and sickened, HD <= caster level - 5: nauseated, staggered and sickened, HD <= caster level - 10: killed, nauseated, staggered and sickened, HD <= caster level - 1: weakened and dazed, HD <= caster level - 5: paralyzed, weakened and dazed, HD <= caster level - 10: killed, paralyzed, weakened and dazed, HD <= caster level - 5: paralyzed and staggered, HD <= caster level - 10: killed, paralyzed and staggered, HD <= caster level - 5: paralyzed and blinded, HD <= caster level - 10: killed, paralyzed and blinded, Remove fatigue and exhaustion, insanity, confusion and other mental effects, 1d3 axiomites or 1d4+1 bralani azatas (for good and neutral) or, HD <= caster level - 5: confused and stunned, HD <= caster level - 10: killed, confused and stunned. Remove ability damage, blinded, confused, dazed, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, sickened. 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. All rights reserved. You can filter your search by including or excluding tags. Nauseated/sickened on crit with the weapon (Fort partial), +4 saves on death (morale). Last updated on August 27th, 2020. 2d6 of piercing cold iron damage per round, 1d6 damage per level (max 15d6) for passing through, +2 AC, +4 STR, +5 Persuasion checks against evil(sacred), DR 5/acid and 5/fire, +2 initiative and fast healing 2, 2d6 acid, 2d6 cold, 2d6 electricity, 2d6 fire damage. Copyright © 2021 Robin Scott. Wielded weapon is good-aligned, 1d6 per level (max 15d6). One additional attack on full attack, Remove ability damage, blinded, confused, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, sickened, +1d6 electricity damage on hit, DR 10/electricity or, Half damage from good spells, no damage on successful save for half damage from good spells, DR 5/evil (for good or neutral) or DR/good (for evil). Target adds CHA bonus to saves, 4d6 + WIS mod electrical damage per round (avoid on Fort save DC 10 + 0.5 level + WIS mod), Dispel negative levels and all ability damage or drains, 1d3 soul eaters or 1d4+1 redcaps (for evil) or, 1d6 damage (cold + negative) per level (max 20d6) and blinded. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. Poison on failed save, Dire wolf or 1d3 Monitor lizards or 1d4+1 wolves, DR 10/cold, 10/acid, 5/evil. Adding over 377 new high quality portraits to the game. This is an ongoing Project i would like to continue when i have time to do it. This page was last edited on 3 November 2020, at 06:45. Save halves the damage and negates blind, Stunned for 1 round and staggered for duration (staggered for 1 round on save). Note there is one file for Mac and one file for Windows!